VR has come a long way to the point where it’s a viable consumer experience now. Games like VRChat continue to push the boundaries of what you can do in a virtual world. That said, it’s still a relatively new technology, and some bugs and glitches are to be expected from time to time.
In this article, we’re talking about the “error saving blueprint” in VRChat issue, its causes and what you can do to fix the problem.
What causes this error?
The error can be caused by a number of errors. Common causes include:
- Outdated VRChat SDK version.
- Outdated Unity version.
- Issues with the blueprint itself.
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How to fix this?
Here are three fixes you can try out.
Update VRChat SDK
The first thing you should do is try and update the VRChat SDK. You can download the latest SDK version from VRChat’s website here. Once the SDK is downloaded, delete the VRCSDK folder and VRCSDK.meta files in the Assets and Plugins folders within your VRChat asset project’s folder. Finally, import the new SDK in Unity by clicking on Assets followed by Import Package and then Custom Package.

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Remove the Animator Controller
Since VRChat assets require motion, a lot of users use the Unity Animator Controller to add animations for motions to their modes. This can sometimes mess with a VRChat blueprint import. Try removing the Animator Controller and importing your model again to see if that resolves the errorÂ
Update Unity version
Updating Unity to the latest version can also help resolve the error. While Unity should keep itself updated by default, in case you’ve disabled that behaviour, you can head over to the Unity website and download the latest version. You can chose to keep two separate versions of Unity on your PC but it’s recommended that you use the latest one for VRChat related projects.

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