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Fix: Error saving blueprint VRChat

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  • 2 min read

VR has come a long way to the point where it’s a viable consumer experience now. Games like VRChat continue to push the boundaries of what you can do in a virtual world. That said, it’s still a relatively new technology, and some bugs and glitches are to be expected from time to time.

In this article, we’re talking about the “error saving blueprint” in VRChat issue, its causes and what you can do to fix the problem.

What causes this error?

The error can be caused by a number of errors. Common causes include:

  • Outdated VRChat SDK version.
  • Outdated Unity version. 
  • Issues with the blueprint itself.

Also read: How to fix UPNP not successful?

How to fix this?

Here are three fixes you can try out.

Update VRChat SDK

The first thing you should do is try and update the VRChat SDK. You can download the latest SDK version from VRChat’s website here. Once the SDK is downloaded, delete the VRCSDK folder and VRCSDK.meta files in the Assets and Plugins folders within your VRChat asset project’s folder. Finally, import the new SDK in Unity by clicking on Assets followed by Import Package and then Custom Package. 

Also read: Why is Guided Access not working? Quick Fix

Remove the Animator Controller

Since VRChat assets require motion, a lot of users use the Unity Animator Controller to add animations for motions to their modes. This can sometimes mess with a VRChat blueprint import. Try removing the Animator Controller and importing your model again to see if that resolves the error 

Update Unity version

Updating Unity to the latest version can also help resolve the error. While Unity should keep itself updated by default, in case you’ve disabled that behaviour, you can head over to the Unity website and download the latest version. You can chose to keep two separate versions of Unity on your PC but it’s recommended that you use the latest one for VRChat related projects. 

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Yadullah Abidi

Yadullah Abidi

Yadullah is a Computer Science graduate who writes/edits/shoots/codes all things cybersecurity, gaming, and tech hardware. When he's not, he streams himself racing virtual cars. He's been writing and reporting on tech and cybersecurity with websites like Candid.Technology and MakeUseOf since 2018. You can contact him here: